NumeRe v1.1.4
NumeRe: Framework für Numerische Rechnungen
textsplashscreen.hpp
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2 NumeRe: Framework fuer Numerische Rechnungen
3 Copyright (C) 2017 Erik Haenel et al.
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18
19#ifndef TEXTSPLASHSCREEN_HPP
20#define TEXTSPLASHSCREEN_HPP
21#include <wx/wx.h>
22#include <wx/splash.h>
23
24class TextSplashScreen : public wxSplashScreen
25{
26 public:
27 TextSplashScreen(const wxBitmap& bitmap, long splashStyle, int milliseconds, wxWindow* parent)
28 : wxSplashScreen (bitmap, splashStyle, milliseconds, parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNO_BORDER)
29 {
30 wxASSERT(bitmap.IsOk());
31
32 m_noTextBitmap = bitmap;
33 }
34
35 void SetText(const wxString& text)
36 {
37 wxBitmap bitmap(m_noTextBitmap);
38
39 if (!text.empty()) {
40 wxMemoryDC memDC;
41
42 memDC.SelectObject(bitmap);
43
44 memDC.SetBackgroundMode(wxTRANSPARENT);
45 memDC.SetTextForeground(wxColor(0,0,0));
46 memDC.DrawText(text, 50,50);//450, 150);
47
48 memDC.SelectObject(wxNullBitmap);
49 }
50 m_window->SetBitmap(bitmap);
51 m_window->Refresh();
52 m_window->Update();
53 }
54 private:
56};
57
58
59
60#endif // TEXTSPLASHSCREEN_HPP
61
TextSplashScreen(const wxBitmap &bitmap, long splashStyle, int milliseconds, wxWindow *parent)
void SetText(const wxString &text)